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Справочник
Main Interface
I. System Menu
Click the top-left menu icon (as shown) to open or close the System Menu, or press Esc to toggle it.
1. System Menu Functions
The System Menu provides the following functions:
  1. Save current progress; open the save interface; upload a stage; open Miliastra Sandbox; and exit the Saved File.
  2. Stage Settings, Manage UI Control Group, Manage Main Camera, Test Play, Multiplayer Test Play, Manage Peripheral System, Inventory, Currency, and Manage Wonderland Gift Box.
  3. Manage Character Preview, Timer Management, Manage Stage Variable, Preset Point Management, Skill Resource Management, Manage Background Music, Manage Asset Import/Export, Manage Equipment Data, Shop Template Management, Advanced Data Management, Manage In-game Save, Manage Test Play Temporary Data, Manage Entity Deployment Groups, Manage Unit Tags, Shield Management, Scan Tag Management, Path Management, Manage Multi-language Text, Manage Light Source, Manage Text Chat, and Hotkey Overview.
  4. View Creator (Craftsperson) Level and Creator (Craftsperson) Permissions.
2. Minimize
Interfaces opened from the System Menu collapse to the top bar. Left-click the corresponding function to reopen it.
II. Assets Bar
Click the Assets Bar icon (top-left, as shown) to toggle on/off. Its contents vary by Edit Mode and typically include Custom and Preset items. Preset items cannot be edited directly; save them as Custom items to modify. The Assets Bar provides the following common functions:
  1. Search: Search for content within the selected Assets Bar tab.
  2. Uncategorized Tab: The default tab. It hides automatically when other Custom tabs exist and this tab contains no content.
  3. Custom Tab Management: Create tabs, rename tabs, pin tabs, or dissolve tabs.
III. Quick Settings
Click the Settings icon (top-right) to open Quick Settings, which include:
• Camera Horizontal Speed: The horizontal movement speed of the camera in the editing interface.
• Camera Vertical Speed: The vertical movement speed of the camera in the editing interface.
• Horizontal Lock: When enabled, the camera moves parallel to the ground surface
• Ground-Level Placement: When enabled, placed units are positioned flush with the terrain.
• Surface Adsorption: When enabled, placed units will snap to nearby units.
• Normalize Position After Surface Adsorption: Available only when Surface Adsorption is enabled. When enabled, units automatically rotate to align when snapping to other units.
• Center Align: When enabled, the center point of the placed unit aligns automatically with nearby units.
• Alignment Position: Specifies the coordinate system used for Center Align.
• Show Distance When Moving: When enabled, displays the unit's relative movement at the bottom of the interface while moving.
• Creation Entering Battle Range: Toggle whether to display the battle range for creations.
• Always Show Preset Points: Toggle whether Preset Points are always shown.
• Empty Object Hint Model Permanent Visibility: Toggle whether the indicator model for empty objects is always shown.
• Always Show Path: Toggle whether paths are always shown.
• Alt Copy Quantity: The number of copies created when holding Alt for batch copying.
• Environment Settings: Configure environment settings for the current scene, including background, lighting, and weather.
• Hotkey Overview: Click to view the list of available shortcut keys for the editing interface.
IV. Details Panel
When a unit is selected (in the Scene or in the Assets Bar), its Details Panel appears by default on the right. For Scene selections, use the Details button (top-right) to close or reopen the panel. For Assets Bar selections, after the Details panel is collapsed, reselect the unit to open it again.
V. Mode Switching
Use the buttons at the top (see the graph) to switch Edit Modes. The four modes are:
• Terrain Editing: Set up terrain, configure environment, place objects, place loot, and place creations.
• Entity Placement: Place objects, loot, and creations.
• Prefab Library: Create and edit Object Prefabs, Creation Prefabs, Loot Prefabs, and Prefab groups.
• Combat Presets: Includes Player Templates and Class editing; Unit Status editing; Skill editing; Local Projectiles editing; and Item editing.
VI. Camera Controls
Camera control hotkeys:
Terrain Editing
Use Terrain Editing to create scene effects within a stage.
I. Terrain Editing
1) Entry Point
Access Terrain Editing from the first button in the top tab bar; click to toggle it.
2) Initial Creation
When a stage saving is created, a 100 × 100 Terrain is generated automatically at world coordinates (0, 0, 0).
3) Operating Units
In Terrain Editing, the smallest operable unit is a single-layer area (size 5 × 5; layer height 2.5).
4) Main Interface
(1) Assets Bar
How to open: Use the upper-left button
to toggle open and close.
Function: Select assets to create.
Asset List
• Area Material (Click to enter Terrain Editing → Terrain Modification → Free Edit)
• Custom Prefab (click to create)
• Prefabricated Components (click to create)
• Asset Library
(2) Details Panel
How to open: Use the upper-right button
to toggle open and close.
Function: Manage terrains within stages.
Terrain List:
Features:
1) Rename (double-click the name
to enable) - Modify the name of the selected Terrain
2) Focus (click button
to enable) - Positions the camera at the terrain
3) Create Terrain (Click
button to enter) - Enter Terrain Editing - Terrain Creation
Terrain Details:
Activation Requirements: Select any terrain using the pointer or Terrain List (does not work with multiple selections).
Features:
1) Modify Terrain Position (Input) - X value, Y value, Z value
2) Modify Terrain Rotation (Input) - Y value
3) Area Material (Click the button
to open the Replace panel) – Replace the selected material in the terrain with another material, or remove it.
Note: Clicking
the button clears all areas of that material.
(3) Pointer
Opening: Available only when the Edit Mode is not active.
Function: Select one or more items (same logic as object selection). Toolbars change based on the current selection.
Selectable Content and Selection Functions
• Terrain (For detailed functionality, see below: Terrain Editing - Terrain Modification)
• Static Objects, Dynamic Objects, and Creations (functions: modify position data or open the editor)
II. Terrain Creation
1. How to Enable
1) Left Assets Bar.
After entering Terrain Editing - IV. Terrain Modification , click the [Created Based on Grid Lines]
button in the lower right corner.
2) Right Details Panel.
From the Main Interface, go to Details Panel > Terrain List > Create Terrain.
4) Main Interface